Large data sets can often become unwieldy when presented in a continually scrolling list. In this scenario, organizing the data into groups can improve the user experience by making it easier to navigate the data.
In MauiReactor you can create a grouped view of your collection using an overload of the ItemsSource prop method as shown in the example below:
Copy public class Animal
{
public string Name { get ; set ; }
public string Location { get ; set ; }
public string Details { get ; set ; }
public string ImageUrl { get ; set ; }
public override string ToString ()
{
return Name;
}
}
public class AnimalGroup : List < Animal >
{
public string Name { get ; private set ; }
public AnimalGroup ( string name , List < Animal > animals) : base(animals)
{
Name = name;
}
public override string ToString ()
{
return Name;
}
}
class MainPageGroupingState
{
public IEnumerable < AnimalGroup > Animals { get ; set ; }
}
class MainPageGrouping : Component < MainPageGroupingState >
{
protected override void OnMounted ()
{
State . Animals = CreateAnimalsCollection ( false );
base. OnMounted ();
}
public override VisualNode Render ()
{
return new ContentPage
{
new CollectionView ()
. IsGrouped ( true )
. ItemsSource < CollectionView , AnimalGroup , Animal >( State . Animals , RenderPerson , RenderHeader , RenderFooter)
};
}
private VisualNode RenderPerson ( Animal animal)
{
return new Grid ( "*,*" , "64, *" )
{
new Image ( animal . ImageUrl )
. GridRowSpan ( 2 ) ,
new Label ( animal . Name )
. GridColumn ( 1 ) ,
new Label ( animal . Location )
. GridRow ( 1 )
. GridColumn ( 1 )
. FontSize ( 12 )
. TextColor ( Colors . Gray )
}
. HeightRequest ( 68 )
. Padding ( 4 );
}
private VisualNode RenderHeader ( AnimalGroup group)
{
return new Label ( group . Name )
. Padding ( 5 )
. FontSize ( 40 )
. BackgroundColor ( Colors . Gray )
. TextColor ( Colors . White );
}
private VisualNode RenderFooter ( AnimalGroup group)
{
return new Label ( $"Animals in the group: { group . Count }" )
. Padding ( 5 );
}
private static IEnumerable < AnimalGroup > CreateAnimalsCollection ( bool includeEmptyGroups)
{
.. .
return animals;
}
}